AI Insights · Timothy · October 2024
Top 5 Third Person Games Performance in Oceania: Q3 2024
Explore the performance trends of the top third-person games in Oceania during Q3 2024, highlighting their downloads, revenue, and active user metrics.
In the third quarter of 2024, the top third-person games on a unified platform in Oceania showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the gaming landscape of this vibrant region.
Last War:Survival from FUNFLY PTE. LTD. demonstrated a dynamic revenue trajectory, peaking at approximately $590K in mid-September. Its weekly downloads fluctuated, starting at 25K in early July and spiking to 56K in late September. The game's active user base saw a consistent increase, reaching a high of 131K by the end of the quarter.
Tencent Mobile International Limited's PUBG MOBILE maintained a steady revenue stream, averaging around $220K in the latter part of the quarter. Weekly downloads hovered around 7K to 9K, while active users remained stable, with slight fluctuations, averaging over 105K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced varied revenue, with notable peaks in July and August, reaching up to $157K. Downloads were modest, staying below 1K weekly, and active users remained consistent around 10K to 11K.
COGNOSPHERE PTE. LTD.'s Genshin Impact saw revenue peaks in late August and mid-September, with figures reaching $173K. Downloads were steady, ranging from 2K to 4K weekly, while active users showed an upward trend, peaking at over 92K in late August.
Zenless Zone Zero, also from COGNOSPHERE PTE. LTD., launched in early July and quickly saw a decline in weekly downloads and active users post-launch, starting at 88K downloads and declining to around 1.6K by September. Revenue followed a similar pattern, with initial highs of $120K in July, tapering off to around $20K by the end of the quarter.
These performance trends reflect the competitive nature of the third-person gaming market in Oceania. For more detailed insights and analysis, visit Sensor Tower’s comprehensive reports.